Journal Entry 1
Project B » Devlog
The first part of implementing the game went rather smoothly! The entire map looks as follows:
It is rather descriptive, so implementing it is pretty straight-forward so far. However, there were some issues that I ran into while implementing it:
- resizing acid is a little tricky, since you have to change the correct property (that in turn changes the other ones); this didn't take too long for me to figure out, so it wasn't much of an issue
- determining a way to make it so that the final door opens when all keys are collected took forever; I had to look at other scenes in the 2D Game kit to figure out and that I was wrongly using the door prefab, which I realized only when I spotted the suble red text at the bottom of Unity denoting errors... they should make it more visible!
Some of the design decisions in the level don't make much sense, like the key behind the first teleport and the acid right behind it (why is it there?). Also, being able to skip a key and continue, only to realize that you don't have them all is bad for user experience in general, as you should only be able to leave an area once you don't need to return to it again.
Activity: game implementation
Duration: 3 hours
Get Project B
Project B
Status | Released |
Author | Tomáš Sláma |
More posts
- Gameplay FootageApr 26, 2021
- Journal Entry 3Apr 23, 2021
- Journal Entry 2Apr 23, 2021
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