Journal Entry 4
Project A » Devlog
After reading through the feedback, I realized that the current editor I was using to design the level was insufficient. I therefore decided to remake the level using Tiled.
The controls took a while getting used to, but the app works quite nice with the Wacom Intuos tablet that I use, which is a big plus. I also extended the level somewhat to include a final area with enemies that the player has to slay in order to finish the level.
When it comes to the design:
- torches are checkpoints - the player can respawn at the latest checkpoint anytime
- orange blocks instakill on touch
- green, gray and water blocks don't do anything special, they only determine the location the player is in (desing-wise)
The expected way to beat the level is to do a zig-zag from the bottom left to the top right. The player can jump 5 blocks up and 7 blocks sideways, so the proportions should work out.
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Activity: level redesign, learning Tiled editor
Duration: 3 hours
Files
onepage2.pdf 53 kB
Mar 26, 2021
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Project A
mff-gdintro-2021-a
Status | Released |
Author | Tomáš Sláma |
More posts
- Journal Entry 3.2Mar 26, 2021
- Journal Entry 3.1Mar 26, 2021
- Journal Entry 2.2Mar 17, 2021
- Journal Entry 2.1Mar 17, 2021
- Journal Entry 1Mar 11, 2021
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