Journal Entry 4


After reading through the feedback, I realized that the current editor I was using to design the level was insufficient. I therefore decided to remake the level using Tiled.

The controls took a while getting used to, but the app works quite nice with the Wacom Intuos tablet that I use, which is a big plus. I also extended the level somewhat to include a final area with enemies that the player has to slay in order to finish the level.

When it comes to the design:

  • torches are checkpoints - the player can respawn at the latest checkpoint anytime
  • orange blocks instakill on touch
  • green, gray and water blocks don't do anything special, they only determine the location the player is in (desing-wise)


The expected way to beat the level is to do a zig-zag from the bottom left to the top right. The player can jump 5 blocks up and 7 blocks sideways, so the proportions should work out.

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Activity: level redesign, learning Tiled editor

Duration: 3 hours

Files

onepage2.pdf 53 kB
Mar 26, 2021

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