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Journal Entry 7
June 18, 2021
by
Tomáš Sláma
Progress: added sounds - walking, sprinting, enemy hitting and dying added game reset when the player dies improved UI with anchors tweaking a lot of game attributes enemy counter (that quits the game...
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Journal Entry 6
May 30, 2021
by
Tomáš Sláma
Progress: finished initial map design added enemy spawns make it so that mobs become agressive when shot and will chase you, even if they don't directly see you removed ammo spawns, the player now has...
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Journal Entry 5
May 30, 2021
by
Tomáš Sláma
Progress: finished basic Python integration! the player now runs away from the nearest enemy when they get too close if there are mistakes in the code, the background goes red added sprites for the pl...
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Journal Entry 4
May 25, 2021
by
Tomáš Sláma
Progress: enemies don't follow player if he's not in line of sight enemies briefly stop when hit added reloading and pause between shooting shooting is now inaccurate while moving enemies damage the p...
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Journal Entry 3
May 22, 2021
by
Tomáš Sláma
Progress: enemy AI with NavMesh: https://github.com/h8man/NavMeshPlus sprinting finished Notes: it is amazingly easily to setup a great enemy AI using the (sort-of, since it's a wrapper) built-in NavM...
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Journal Entry 2
May 21, 2021
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Tomáš Sláma
Progress: basic UI sprites and code sprinting Notes: it is really odd that UI is in the same scene as the scene itself, right next to all the entities the UI was surprisingly easy to make and integrat...
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Journal Entry 1
May 20, 2021
by
Tomáš Sláma
Progress: git setup basic movement basic shooting camera control Notes: default script parameters are quite tricky - setting them in the inspector overrides whatever values they have in the script its...
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